A first-person Gothic fiction set in interwar Cornwall, where players rewrite the story as they go. It is out now on Steam, and coming to EGX at the end of September as part of the Leftfield collection. More info is available here.
A procedural side-scrolling shooter on Steam, currently rated 84% (Very Positive) with around 100 reviews. It was an attempt to design a retro styled game that valued precision and strategy rather than reflex by integrating colour puzzle mechanics into a shooter. Find its Steam page here and view its trailer here.
An exploration-based interactive storybook inspired by games such as The Stanley Parable, 80 Days and Gone Home. Based on Goldilocks and the Three Bears (and Machiavelli’s The Prince) the game is played in repeated loops and depending on the player’s actions they get an individual ending constructed from a combination of 120 different fully-voiced conclusions. Find it here and view a Let's Play here.
Not a game but a virtual reality kitchen where you are gently guided to learn new recipes and techniques. It's a bit like having an experienced chef next to you, guiding you as you try something new, but in an environment where you can't accidentally cut yourself or burn expensive ingredients. Feasible Food is currently out for Google Daydream, you can learn about it here and view its trailer here.
I want more money is a game about wealth accumulation. Part narrative adventure, part fashion and part rhythm game. It was made for Ludum Dare 40 with the theme the more you have, the worse it is and came #1 in both humour and audio. Find it here.
Blossom is a short horror game based around the idea of a Skinner Box (a system that provides rewards at random but semipredictable intervals). Your only source of light as you explore a house after a powercut is a cheap lighter which goes out often and lights unreliably. The intent was to create a rising sense of panic in the player as they desperately try to relight the lighter. It was made in quite-a-lot-less than 48 hours for Asylum Jam, and came tenth overall. Blossom can be found here and you can find a Let's Play here.
A short Twine adventure RPG inspired by gamebooks and tabletop roleplaying games. It attempts to take as many player decisions as possible into account as they navigate court politics (and battle dragons) with the strengths and weaknesses of their chosen class. Features lots of stats, items and D20s. It was made for Ludum Dare and can be found here.
The human mind is finite; delete memories to make space. An audio-visual nightmare.
A fast-paced roguelike trivia game. You are on an exam ship that is rapidly losing power and crashing into the sun. The only way to survive is to get to the bridge of the ship and restore power, but fact-locked doors stand between you and there. Thankfully you have a phone, and a friend with a copy of Microsoft Encarta. Confer with them, answer the questions, get to the bridge, and do so quickly. You can find this epic quiz game with the world's most advanced chatbot here.
A game about social anxiety, post offices and the end of the world. Find it here.
A minimalist adaptation of the Charlotte Perkins Gilman short story. Find it here.
For a look at some of my other games as well as a peek at some unreleased prototypes, my old and somewhat out-of-date portfolio is here.