Hi, I'm Ed Curtis-Sivess, a game designer and indie game dev who has been working in games for about five years. My eclectic portfolio ranges from retro arcade games to ludicrously wordy narrative experiences, and I occasionally moonlight as a maker of virtual reality apps. If you need a more structured document detailing my work then get in contact and I can send you a proper CV/resumé.
I have a degree in International Politics and Intelligence Studies, which I did partially in Canada but mostly in that world centre of espionage, Wales. After graduating with a 2:1 I realised I didn't quite hate other humans enough to pursue the more obvious career paths available to me, and decided to make games for a living.
Since then I've made tons of games including in Space, a procedural sidescrolling puzzle shooter; Goldi, an interactive storybook that teaches you about Machiavelli using the tale of Goldilocks and the Three Bears; and Landgrab (unreleased), a board game about taking a pristine piece of land and turning it into a toxic trash heap.
I’ve also released a virtual reality app for Google Daydream called Feasible Food. It teaches you how to cook new things in a friendly, stress-free way.